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Step 1 · Compatibility

Lecturer/Snr Lecturer (Game Design & Production) - Sch of Design & Media

Nanyang Polytechnic · onsite · closes 11/8/2026

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60
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  • • No specific skills required
  • • 7y experience meets the 4y minimum
  • • Job is temporary, outside your preferences
  • • Schedule works

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Step 2 · The role

EducationAcademic Operationstemporarysenior

We are seeking passionate, industry-experienced developers and engineers to join the Game Development & Technology (GDT) academic team. You will shape future-ready learners by designing and delivering technical curricula in game programming and emerging technologies, mentoring students, and driving innovation in applied projects. Responsibilities Responsibilities • Design and deliver curriculum for diploma and/or specialist diploma PET and CET courses in game design, game production and related areas. • Coach and mentor multidisciplinary student teams through the full development lifecycle, from concept and prototyping to production, playtesting and release. • Model studio production practices in student projects, including milestone planning, Agile/Scrum and team leadership. • Facilitate student exchanges, immersion programmes and study trips, both virtually and in person. • Engage in outreach activities such as open houses, competitions, game jams and industry engagements. • Develop high-quality digital and online learning content to support blended and self-paced learning. • Take on academic administrative tasks, including course coordination, assessment planning and curriculum development. • Collaborate with fellow educators and industry partners to improve teaching practice and curriculum design. • Stay current with industry trends, design practices and pedagogy to ensure learner employability. Requirements • Industry experience in game design, level or systems design, game production, or a related role. • Relevant qualification in Game Design, Game Production, Game Development, Interactive Media or a related field. Candidates with an equivalent track record of shipped titles will also be considered. • Working proficiency with a major real-time engine (e.g. Unity, Unreal Engine) for prototyping and design implementation. • A portfolio of shipped titles or project work. • Prior experience in teaching, mentoring, training or curriculum development is advantageous. • Strong communication and interpersonal skills, with a passion for nurturing aspiring game creators. • Able to work in a collaborative, interdisciplinary academic environment. Requirements Expertise in: • Systems, level, economy and narrative design • Game production and project management • Player experience, UX and playtesting methodologies • Game and player analytics, live operations and monetisation design • Visual scripting and rapid prototyping (e.g. Unreal Blueprints, Unity Visual Scripting) • Application of GenAI in design and production workflows

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